{"id":608,"date":"2022-03-03T19:00:59","date_gmt":"2022-03-03T19:00:59","guid":{"rendered":"http:\/\/zacklischerkatz.com\/?p=608"},"modified":"2022-03-03T20:01:18","modified_gmt":"2022-03-03T20:01:18","slug":"article-published-in-college-undergraduate-libraries-2021-practical-steps-for-an-effective-virtual-reality-course-integration","status":"publish","type":"post","link":"http:\/\/zacklischerkatz.com\/?p=608","title":{"rendered":"Article Published in College &#038; Undergraduate Libraries (2021): &#8220;Practical steps for an effective virtual reality course integration&#8221;"},"content":{"rendered":"<p>Cook, M., &amp; Lischer-Katz, Z. (2021). Practical steps for an effective virtual reality course integration. College &amp; Undergraduate Libraries, 27(2-4), 210-226.<\/p>\n<p><strong>Abstract<\/strong><\/p>\n<p>Today\u2019s virtual reality (VR) technologies enable students to traverse immersive learning environments populated with highly engaging course content that closely resembles real-world artifacts and sites, scientific specimens, and otherwise inaccessible training scenarios. The relative affordability of the latest generation of VR hardware has further increased the uptake of VR across academic libraries, but careful consideration must be given to how the technology is deployed for classroom use. This paper draws on a range of published research literature and the authors\u2019 experiences implementing VR in an academic library in order to present guidelines and case studies that can be used by library practitioners to craft effective VR course assignments.<\/p>\n<p>Link to accepted pre-print:\u00a0<a title=\"https:\/\/repository.arizona.edu\/handle\/10150\/662194\" href=\"https:\/\/repository.arizona.edu\/handle\/10150\/662194\">https:\/\/repository.arizona.edu\/handle\/10150\/662194<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cook, M., &amp; Lischer-Katz, Z. (2021). Practical steps for an effective virtual reality course integration. College &amp; Undergraduate Libraries, 27(2-4), 210-226. Abstract Today\u2019s virtual reality (VR) technologies enable students to traverse immersive learning environments populated with highly engaging course content that closely resembles real-world artifacts and sites, scientific specimens, and otherwise inaccessible training scenarios. The [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[43,3,42],"tags":[],"class_list":["post-608","post","type-post","status-publish","format-standard","hentry","category-publications","category-research","category-vr-for-pedagogy"],"_links":{"self":[{"href":"http:\/\/zacklischerkatz.com\/index.php?rest_route=\/wp\/v2\/posts\/608"}],"collection":[{"href":"http:\/\/zacklischerkatz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/zacklischerkatz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/zacklischerkatz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/zacklischerkatz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=608"}],"version-history":[{"count":5,"href":"http:\/\/zacklischerkatz.com\/index.php?rest_route=\/wp\/v2\/posts\/608\/revisions"}],"predecessor-version":[{"id":615,"href":"http:\/\/zacklischerkatz.com\/index.php?rest_route=\/wp\/v2\/posts\/608\/revisions\/615"}],"wp:attachment":[{"href":"http:\/\/zacklischerkatz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=608"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/zacklischerkatz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=608"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/zacklischerkatz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=608"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}